![]() OKW lack MG superiority, the MG34 is not as good supressive, you technically need 2 mg 34 in the same direction, but they make up for it in mobile assault combat (hence STG44s medium efficiency, and the slight long range dmg when your chasing to intercept victims escape from medium range.). ![]() How ever, if you have 3-4 members on your allied squad, its still a risky outcome. Many people dont know how to position troops, because the engineers already are sort of a glass cannon, it does not make it difficult to reach medium range and acquire the combat advantage in early stage of the game - 9/10 times a British riflemen, US Riflemen, and Soviet Riflement meet these 1 on 1 is a loss, because turning around means you still take enought penalty dmg turning coat.īut yea, if you do get the engineers down to 3 members, it increases the survivabillity significantly for the 5 man squad. Im not on anything particular if you mean drugs. It will remain there for a very long time - because most people playing allies dont know what a Field Gun and "G" key is for, and and if they do, they dont know how to protect it with a peeling infantry squad/s. Sure it may take long time to upgrade the Flak HQ, but when it arrives, and you succesfully place it. Arguable, but they are certainly far better than Ostheer in maintaining pressure on the opponent from the very start. Αναρτήθηκε αρχικά από SavageLoaf:OKW has the best all around, and early access material needed to win the game, without needing to pick a general.
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